National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
Google Android: Game Editor and Player
Slováček, Adam ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of the bachelor thesis is to design and implement a universal framework for developing applications that can be simplified to a structure of atomic activities and relations between them. An editor for developing applications based on the framework is provided as well as a Google Android compatible application interpreter. A study of possible usages of the framework is included.
UDK Toolkit
Opletal, Martin ; Pečiva, Jan (referee) ; Zemčík, Pavel (advisor)
This bachelor´s thesis is focused on grafic enviroment developing using Unreal Development Kit (UDK). The thesis describes possibilities of this tool, introduce to the enviroment development and describes functionality of basic tools in Unreal Engine 3 (UE3). The work contains a case study of created scene in this project.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
Dynacorp Prototype of managerial board game for teaching of system thinking
Čapek, Michal ; Mildeová, Stanislava (advisor) ; Brixí, Radim (referee)
The thesis is focused on promoting the training of systems thinking using board game. The primary goal is to create a board game, useful for training of the information managers. The secondary objective is to describe process of the design and creation of board game. The theoretical basis of the thesis is to define the profile information manager and demands for his skills further description of the principles of systems thinking and game theory. External work output is a prototype board game. The theoretical part of the paper discusses in particular the principles of board game , systems thinking and psychological effect on the player so that it can pass through the game players more experience. From the perspective of the theory of systems thinking are discussed and applied basic principles of feedback, causal thinking and system archetypes. Theory of board games then processes the options and mechanisms to transmit the necessary knowledge and experience. In the practical part thesis focuses on the description of the mechanisms used in the game Dynacorp and their justification in terms of teaching systems thinking. Conclusion The paper evaluates the fulfillment of the set objectives, the potential of game and describes future goals.
Creative play for preschool children with an overlap in the area of environmental education
PETRÁŠKOVÁ, Hana
This work deals with art (creative) game for preschool children with an overlap in environmental education. The theoretical part of the thesis focuses on explaining the basic concepts of environmental education, the development of preschool age. Environmental education is also described as solved by General educational program of preschool education. Important chapters for the creation of this work such as the creation of games and putting games, are included. The practical part deals with creating games Help, each hand good and its applications in kindergarten Netolice. This section reviewed the results of games and applications also addressed environmental issues with which preschool children acquainted.

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